Shadowed

Gala

The World of Gala sits at a crossroads of Elemental Conflux and Divine Intervention. A world where numerous pantheons collapsed to one true ensemble of Gods and where lords of the primordial sea, flame, air and earth incarnated into humanoid form. These powers at the top though are not immune to the hubris of their […]

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Qonrixxus

A feral unexplored world where ancient lineages reemerge to explore the long post-apocalyptic world following the end of an enduring, powerful curse. A world of human, dwarf, and elven lineages, each believing they were the sole sentient species amongst the creatures. When that conceit was shattered as humans developed magically fuelled technologies to conquer and

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Metora

Millenia ago divine factions fought – with elves, dwarves, hobgoblins and gnolls as proxies, primitive humans mere cannon fodder – till Metora neared destruction. A desperate truce overseen by two moon goddesses (one dark, one bright) extracted the gods from the mortal realm, creating Time. Western Metora was left a poisoned wasteland of strange energies,

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Edenara

Edenara was once the world of the three Dragons. Walander, metalshield of the Wasteland, Marad, firewall of the drakeland and Arand, peacekeeper and thunderstorm. The Goblins, Orks, Dwarfs, Elfs, Humans and Dragonborns served the three Dragons more or less and piece obtained for many decades. But envy grew in Walander and Marad. Both considered the

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Antskia

Antskia land of the nine. A place that has all types of biomes from the cold north to the hot south, stretching from the jungles to the East to hot deserts of the west. A volcano rage of 9 active volcanos represent the divine 9 who are worshiped. In the center the remains of the

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Aldara—A Mythic World of Heroes, Gods, and Monsters

Aldara is a world steeped in ancient catastrophe and enduring defiance—a setting where divine silence, planar instability, and magical ruin have reshaped the fabric of reality. Once the seat of radiant gods and civilizations powered by impossible sorcery, Aldara now teeters on the edge of mythic rebirth or final collapse. It is a world where

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Vydal City, a Neon-soaked Cyberpunk World

The neon-soaked skyline of Vydal City illuminates the perpetual night sky and barren planet. Being the only megacity, its technological marvels allow it to thrive with extensive mining operations accessing entire bioluminescent biomes in underground caverns. Here, magic crystalizes into physical material that can be refined into glowing multicolored liquids called Neonoxite (Neon for short).

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Vorel-Miir

Vorel-Miir is a world controlled by the five ancient chromatic dragons, each ruling from one of the five continents. Centuries ago, the ancient dragons were stirred from their slumber by an entity known only as Night-Eyes. From the far reaches of the void, Night-Eyes warned itsancient kin of the growing threat of the humanoid races,

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Tirsanct

Tirsanct is a world that once might have been called High Fantasy. It was a world filled with a myriad of races, from numerous fey to playful dragons and wise elves. While these lineages had their differences, they all lived in relative harmony, watched over by the Four Gods, powerful embodiments of the elements: Caru-Var,

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Kealladius

In the beginning, the proud Elves of Kraztenzia formed the Enyiserine Empire. They quickly enslaved the other races to do their bidding. After thousands of years, humans and other races have rebelled and thrown off the chains of their masters, the elves. It is now 60 years after the last rebellion. New kingdoms are forming,

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Howling Isles

Ten thousand years after the great Calamity struck the world, the mortal survivors moved to islands of rock that drift on the winds above an endless sea of clouds known as the Stormshroud. Villages and whole kingdoms are constrained to the fragments of a past the people have long forgotten. The world is now named

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Lands of Parsantium

The Free City of Parsantium stands astride two continents at the crossroads of the world. Here, storied cultures collide in a melting pot of adventure and intrigue, home to evil cults, unscrupulous politicians, scheming serpentfolk, ancient dungeons, powerful criminal gangs, gladiators, and chariot racing. Conflict simmers between rival city‑states and kingdoms vying to control the

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Shadow Realm

Once upon a time, the Shadow Realm was created by the will of the goddess of moon and magic. She tempted a group of ambitious elves to settle the shadow plane and grow its population and might. These were the shadow fey, and they are still the preeminent creatures of the realm of Ebon Tides.

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Labyrinth

Explore the multiverse of the Labyrinth, command new magic, play new kinds of heroes, and save worlds in an epic campaign for the ages!

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