Dark Fantasy

Elisan

Elisan, one of the original twelve prime material worlds, rests among the worlds of the multiverse as a massive pearl in a dark ocean. If the universe had a true center, then it would revolve around the planes of creation. The Prime Material Plane (Plane of Life), or the mortal planes, exist at the center […]

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Delos

Delos, one of the original twelve prime material worlds, rests among the worlds of the multiverse as a massive pearl in a dark ocean.  The world suffers no lack of gods, mythologies or legends as it charts a path through the cosmos.  The cosmos, however, remains a dangerous place for the inhabitants of Delos.  The

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Carcaross

A world like most others, Gods and monsters, various races and their histories. Magic found almost everywhere. What the Gods don’t want you to know is they are sustained by the souls of the dead. If they do not consume souls, they lose their great power and all, good, evil, and neutral do everything to

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Regenesis 10th Cycle

The world has been destroyed and remade nine times before with each cycle bring about a great change to have the perfect world. The druids battled to near extinction to uncover the secret and with the little power they have in the world are trying to stop the next cycle from starting. The gods are

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Lichdom

Ethos Lichdom is a world filled with fear and despair, where knowledge is power and magic is rare. Heroes The Seekers of Six is a society with a goal to eradicate the land of lich-control while finding the six Books of Enlightenment.  The Seekers understand that if a lich were to obtain all six books,

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The Maw of the Void

The Maw of the Void is an every expanding and evolving demiplane controlled by a twist, evil god, Vortellex.  The demiplane’s primary manifestation is an arena complex  affectionally known to Vortellex as “The Arena of Death” or its buffet. The Maw was first discovered by an unfortunately Keeper.  Vortellex tortured and slowly devoured the Keeper’s

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Kelbonnar

Kelbonnar is a world in peril. For hundreds of years, the The Divine War, a near cataclysmic conflict waged between Kelbonnar’s deities has thrown life into disarray, turned its once peaceful places into war-zones and resulted in the deaths of thousands of innocents caught in the crossfire of the Divines. Not confined to the Celestial

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Gala

The World of Gala sits at a crossroads of Elemental Conflux and Divine Intervention. A world where numerous pantheons collapsed to one true ensemble of Gods and where lords of the primordial sea, flame, air and earth incarnated into humanoid form. These powers at the top though are not immune to the hubris of their

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Qonrixxus

A feral unexplored world where ancient lineages reemerge to explore the long post-apocalyptic world following the end of an enduring, powerful curse. A world of human, dwarf, and elven lineages, each believing they were the sole sentient species amongst the creatures. When that conceit was shattered as humans developed magically fuelled technologies to conquer and

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Guignol

A world that is a vast and sprawling city of tangled streets and crooked houses, Guignol is watched over by Void powers that delight in subtly pushing creatures toward dark revelations and lingering despair. Home to haunted occult scribes, strange cults, and sinister animated puppets and mannikins, Guignol has no sun or day, only gray

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Metora

Millenia ago divine factions fought – with elves, dwarves, hobgoblins and gnolls as proxies, primitive humans mere cannon fodder – till Metora neared destruction. A desperate truce overseen by two moon goddesses (one dark, one bright) extracted the gods from the mortal realm, creating Time. Western Metora was left a poisoned wasteland of strange energies,

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Dust

Everything starts as dust and return to dust.  Spirits are adjudicated and recycled.   The Red Orb of Callamay has shone brightly in the night skies of Arel for all eternity.  Like clockwork, the Red Orb approaches Arel and dispatches legions of foul creatures led by the Shadowed Lords once a Turning.  Evil creatures arise and

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Aldara—A Mythic World of Heroes, Gods, and Monsters

Aldara is a world steeped in ancient catastrophe and enduring defiance—a setting where divine silence, planar instability, and magical ruin have reshaped the fabric of reality. Once the seat of radiant gods and civilizations powered by impossible sorcery, Aldara now teeters on the edge of mythic rebirth or final collapse. It is a world where

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Varan Torash

The World floats in the Void, made from the flesh and blood left behind in a battle between Ara, the chief god of good, and her brother, Zaraz, the chief god of evil. He was imprisoned in the center of the World by Ara, who then became the Sun. The World is orbited by the

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Dwar: the New World

Step into Dwar, a world born from the shattered remnants of countless planes, painstakingly rewoven by the heroic “Six”. But this isn’t a tale of serene creation; it’s a desperate gamble. At its heart lies the “celestial cage”, a powerful magical construct designed to imprison the Demon Lord Myndriac within the very moon above. The

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Labyrinth

Explore the multiverse of the Labyrinth, command new magic, play new kinds of heroes, and save worlds in an epic campaign for the ages!

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