The Dead World of Ambea

An ancient, hollow world where death is only the beginning.

Ambea is a ruined, godless husk drifting through the void. Its sun is a dim violet star that offers no warmth—only a cold, stagnant twilight that stretches across a lifeless desert. Though the world is long dead, its air remains stale but breathable, and in its forgotten corners, unholy things endure. Time here is thin, and the borders between life, death, and the void are unraveling.

Adventurers who walk Ambea’s surface find themselves stalked not only by monsters but by the ever-present sensation of being watched by something vast, hungry, and ancient.


Starlight Wastes

A vast, shimmering desert filled with eerie, star-reflecting sands that glow faintly in the night. Beneath the surface burrow the Void Scorpions, monstrous predators twisted by planar exposure. These horrors are cunning and aggressive, their venom dissolving not just flesh but thought.

At the heart of the dunes lies the lair of the Void Scorpion Broodmother, a massive, chitin-armored abomination (treat as a Giant Scorpion with Void template). Her burrows stretch for miles beneath the sand, forming a sunken hive worshiped by mad cultists and desert gnolls.

Gnoll caravans cross the wastes, hauling scavenged relics and void-tainted goods. They are half-feral, partially mutated, and speak of stars that speak back. Sometimes ghouls trail behind them—once-pilgrims who now feed on the flesh of the living under the stars’ whispers.


Bone Tower

A towering spire of blackened bone and fused metal rises from a blasted plain. The Bone Tower is the domain of Barloth, the Bone King (Void-blessed Bone Lord-TOB3), an undead horror born of a forgotten demon lord and the Void itself. Once a Golmana demon, Barloth was reshaped by entropy into something more—part demigod, part parasite of planar decay.

His home is twenty levels of stacked, spiraling bone corridors, their walls embedded with the corpses of countless sacrifices. Each level contains remnants of rituals, curses, and failed ascents.

Barloth is worshiped by the Knights of Darkness, a cabal of Void-blessed Death Knights who view undeath as divine perfection. Their armor absorbs light; their swords siphon the soul. They believe the Void is not an absence—but a presence too great for mortal minds.


Broken Labyrinth

This shattered maze is a piece of the Great Labyrinth—a once-divine construct now warped by void energy and madness. Its corridors shift behind you, and its passageways warp space and time. Travelers risk becoming Lost: transformed into husks of what they once were—twisted minotaurs, dream-feeding gnolls, or memory-erased shadows.

At the center lies Safire, the Tunnel Sphinx, an ancient being made of paradox and starlight. She guards portals between worlds and times but demands heavy prices: a name, a memory, a future moment of pain. Her riddles are cruel, her knowledge absolute.   

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