Darkened

Guignol

A world that is a vast and sprawling city of tangled streets and crooked houses, Guignol is watched over by Void powers that delight in subtly pushing creatures toward dark revelations and lingering despair. Home to haunted occult scribes, strange cults, and sinister animated puppets and mannikins, Guignol has no sun or day, only gray […]

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Dust

Everything starts as dust and return to dust.  Spirits are adjudicated and recycled.   The Red Orb of Callamay has shone brightly in the night skies of Arel for all eternity.  Like clockwork, the Red Orb approaches Arel and dispatches legions of foul creatures led by the Shadowed Lords once a Turning.  Evil creatures arise and

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Varan Torash

The World floats in the Void, made from the flesh and blood left behind in a battle between Ara, the chief god of good, and her brother, Zaraz, the chief god of evil. He was imprisoned in the center of the World by Ara, who then became the Sun. The World is orbited by the

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Dwar: the New World

Step into Dwar, a world born from the shattered remnants of countless planes, painstakingly rewoven by the heroic “Six”. But this isn’t a tale of serene creation; it’s a desperate gamble. At its heart lies the “celestial cage”, a powerful magical construct designed to imprison the Demon Lord Myndriac within the very moon above. The

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Aryndori

“The land sears its memories into every grain of soil. The wind shrieks long-dead names, the stones pulse with ancient blood, and even the trees convulse with dreams of what was—and what might rise again. All who walk Aryndori tread on the shattered bones of the Paragons: some dust, some still stirring beneath the earth.”  

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The Dead World of Ambea

An ancient, hollow world where death is only the beginning. Ambea is a ruined, godless husk drifting through the void. Its sun is a dim violet star that offers no warmth—only a cold, stagnant twilight that stretches across a lifeless desert. Though the world is long dead, its air remains stale but breathable, and in

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Midgard

A world of dark roads and shadow magic, Midgard is home to masked gods, powerful ley lines, and ancient fallen empires. Its unique people include the clockwork gearforged, the rock-ribbed bearfolk, and a clever strain of mining and urban kobolds, as well as a dragonborn empire ruled by ancient drakes. Its greatest cities are the

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Greater Hell of Tyver-Sarok

Of all the hell worlds, none is more prolific than the Greater Hell of Tyver-Sarok. Although typically hostile to mortals and entirely populated by infernal forces, the greater hell remains largely uncorrupted by the Void. The use of void magic is strictly controlled by infernal barons, countesses, and archdevils, who fiercely defend their world against

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Labyrinth

Explore the multiverse of the Labyrinth, command new magic, play new kinds of heroes, and save worlds in an epic campaign for the ages!

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