Keepers of the Keys

Qonrixxus

A feral unexplored world where ancient lineages reemerge to explore the long post-apocalyptic world following the end of an enduring, powerful curse. A world of human, dwarf, and elven lineages, each believing they were the sole sentient species amongst the creatures. When that conceit was shattered as humans developed magically fuelled technologies to conquer and […]

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Guignol

A world that is a vast and sprawling city of tangled streets and crooked houses, Guignol is watched over by Void powers that delight in subtly pushing creatures toward dark revelations and lingering despair. Home to haunted occult scribes, strange cults, and sinister animated puppets and mannikins, Guignol has no sun or day, only gray

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Tun: The Clay Note

These scarred lands were commandeered by refugees of an inter-dimensional disaster. Their arrival sundered the skies, laid waste to the land, and flooded it with a multitude of people’s and cultures. Because their exodus was wrought be magic, any locals who practiced it were rooted out wherever they settled. This drove the natives into cloistered

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Varan Torash

The World floats in the Void, made from the flesh and blood left behind in a battle between Ara, the chief god of good, and her brother, Zaraz, the chief god of evil. He was imprisoned in the center of the World by Ara, who then became the Sun. The World is orbited by the

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Lazul

The world of Lazul is a habitable planet that was created by Gods native to the star system Cel. The Lazuli Gods worked with the Gods of the Labyrinth to bring various lineages to populate Lazul. Most of the common fantasy setting lineages were invited to the world through the Labyrinth. Many other lineages have

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Kealladius

In the beginning, the proud Elves of Kraztenzia formed the Enyiserine Empire. They quickly enslaved the other races to do their bidding. After thousands of years, humans and other races have rebelled and thrown off the chains of their masters, the elves. It is now 60 years after the last rebellion. New kingdoms are forming,

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Lands of Parsantium

The Free City of Parsantium stands astride two continents at the crossroads of the world. Here, storied cultures collide in a melting pot of adventure and intrigue, home to evil cults, unscrupulous politicians, scheming serpentfolk, ancient dungeons, powerful criminal gangs, gladiators, and chariot racing. Conflict simmers between rival city‑states and kingdoms vying to control the

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Armillary

Near to the heavens and yet outside their gates, this creation of clockwork creatures is the home plane of the mechadrons (see Monster Vault). It is not their first home. Their world was lost to the Void long ago, when Mechadron Prime led his clockwork people on the Great Exodus. They built the world of

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Labyrinth

Explore the multiverse of the Labyrinth, command new magic, play new kinds of heroes, and save worlds in an epic campaign for the ages!

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